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Weapons in general

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Weapons in general Empty Weapons in general

Post by Raziel 11.01.12 14:10

Please add all the weapons wich need to be in our mod to this list.
IMPORTANT: Just add the "normal" weapons to this list. That means: only weapons wich have no special name or aren't legendary weapons...
Just write the weapon-name (no special explanations) and please in a red colour.
Example:
1. Iron-Sword
2. Iron-Longbow

And so on...

3.Rapier
4.Hunting Bow
5.Dwarven 'Urgal Horn' bow
6.Elven Bow
(possibilites)
7.Dark elven sword
8.dark elven Dagger
9. Falchion
10. Scimitar
11. claymore/Bastard sword


Last edited by Raziel on 12.01.12 17:25; edited 1 time in total
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Post by brunnwag 11.01.12 22:27

3.Rapier
4.Hunting Bow
5.Dwarven 'Urgal Horn' bow
6.Elven Bow
(possibilites)
7.Dark elven sword
8.dark elven Dagger
^^ both very deadric like.
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Post by Urwy 12.01.12 7:52

9. Falchion
10. Scimitar
11. claymore/Bastard sword

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Post by AspenShadow 12.01.12 13:14

Spear
Axe
Dagger
Flamberge
Halberd
Hammer
Hand-and-a-half Sword
?Sling?
Poison Dart (This could be implemented if you change the magical staff's launch spell projectile script and apply it to a simple wood-chute model and fiddle with the charge system to use up darts like a bow uses arrows, not sure about the animation but the scripting is do-able.)
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Post by Daligrus 14.01.12 19:28

Don't you need different grades of weapon?

So:

12. Steel sword
13. Dwarven sword
14. Iron axe
15. Steel axe
16. Dwarven Axe
17. Iron dagger
18. Steel dagger
19. Dwarven dagger
20. Iron Halberd
21. Steel Halberd
22. Dwarven Dagger


etc.

We need to decide whether we'd have Dwarven weapons for everything and Elven weapons for everything, or just some things, like whatever they specialise in. (I put down Elven arrows at the end of this post because we already have Elven bow).

Also:

23. Quarter Staff


BTW is it even possible to have iron longbows? Bows need flexibility - hence the use of wood. You don't need iron because it's not the thing you're stabbing with. On that note:


24. Iron Arrows
25. Steel Arrows
26. Elven Arrows


Two handed weapons:

27. Dwarven Battleaxe

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Post by MCBM 14.01.12 20:46

28. Fredric's blade

^ The massive sword of Fredric from "Eragon". Fredric's sword is described as a massive blade.

And for those that dont remember Fredric was the guy at the training grounds at Farthen Dûr who was to test Eragon in Swordsmanship before the Twins arrived.
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Post by Daligrus 14.01.12 20:52

MCBM wrote:28. Fredric's blade

^ The massive sword of Fredric from "Eragon". Fredric's sword is described as a massive blade.

And for those that dont remember Fredric was the guy at the training grounds at Farthen Dûr who was to test Eragon in Swordsmanship before the Twins arrived.

Would that come under legendary weapons or not? :s

I'm confused about the difference between them. I just thought legendary weapons were simply one-off weapons, regardless of how powerful they were.

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Post by MCBM 14.01.12 20:54

Na it shouldn't go in Legendary because Fredric is brefly described in one chapter in "Eragon" and is never heard from again. It would be wise not to consider him or his features legendary.
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Post by oromis16 21.01.12 3:10

The Leaf Blade that the Ra'zac Use
Kull Club

Elven Spear with Long Blade

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Post by jierda 27.01.12 2:53

AspenShadow

you mentioned a spear, would this be a spear to be thrown, stabbed with, or a combination of the two?

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Post by AspenShadow 04.02.12 17:42

A spear to stab, parry and slice with was my intention, but the idea of a thrown spear that could be picked up again would be cool, slice a Wolf's neck upon then throw the spear at his leaping buddy, rip it out of his body in time to block a wolf's jaws clamping down on your jugular. Very Happy

I'd also like to add one of my favourites:
33. Ascudgalmn, the Dwarf-Only Knuckle Weapon!
Maybe, there is even a small random chance of permanently damaging your hand bones durign the drilling process (only available in a Dwarven city) and you get a permanent debuff against Unarmed attacks?
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Post by blazingsentinal 04.02.12 20:02

AspenShadow wrote:A spear to stab, parry and slice with was my intention, but the idea of a thrown spear that could be picked up again would be cool, slice a Wolf's neck upon then throw the spear at his leaping buddy, rip it out of his body in time to block a wolf's jaws clamping down on your jugular. Very Happy

I'd also like to add one of my favourites:
33. Ascudgalmn, the Dwarf-Only Knuckle Weapon!
Maybe, there is even a small random chance of permanently damaging your hand bones durign the drilling process (only available in a Dwarven city) and you get a permanent debuff against Unarmed attacks?
expanding on this maybe each race can a have a different enhancement for their melee? dwarves get their fists of steel, elves and human can have the knuckle callouses like eragon has and urgals can have steel caps on the end of their horns. what do you think?
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Post by MCBM 05.02.12 16:27

Heh the callouses might look ugly I dunno.

Maybe we could create a dwarf NPC Smith of renowned fame and skill ( from Buragh for example ) that can get the Ascudgalmn on anyone.
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Post by Raziel 09.02.12 17:18

By the way.. Wil it be possible to play a dwarf or an urgal?
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Post by Guest 09.02.12 17:43

I think that they are non playable characters

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Post by brunnwag 09.02.12 17:54

yeah we hope so
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Post by blazingsentinal 09.02.12 18:11

well i thought we were adding them as they were included into the riders pact?
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Post by Punkatsub 22.02.12 5:57

which would mean that we would have to create another two races along with the dark elves and the ra'zac (npcs though)
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Post by brunnwag 22.02.12 13:44

Yeah we had a discussion about playing as urgals or dwarves and IMO if we are gonna make them anyway (npc's) we might aswell make them playable.
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Post by AspenShadow 22.02.12 19:18

The Urgals, Dwarves, Humans and Elves (Not Dark) will be playable, any race that is included in the Rider's Pact past, present and near-future Wink
Remember the mod is set a decade or two after the end of the books, so it's likely that your character if it's an Urgal or Dwarf will be the first rider of their kind, may even be nice to have some problems to overcome included in the tutorial/training in Ellesmera (unless they train in Eragon's Place now), I think in that amount of time there'll only be 3-5 new riders (alongside Eragon, Murtagh and Arya) at most.
Two of them will be Masters in the Rider Academy for training, and the others (1-3) will be peace-makers, ambassadors and warriors; they can act as moving quest hubs that roam Alagaesia with quests and training exercises from the Rider's Council, it might be fun to have one go rogue at some point and you either kill him or get him to change his mind.
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Post by blazingsentinal 23.02.12 15:59

well the riders give an egg to each species once a year and then the switch if it doesn't hatch until it does so there would be quite a lot of riders but i like your travelling quest hub idea
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Post by AspenShadow 01.03.12 19:57

Back on topic I forgot to add one of my favourite weapons Smile
Hûthvír - The blade-tipped staves that Dwarven Priests use and some other characters have managed to obtain.
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Post by Failbhe dhe Alba 02.03.12 16:23

An idea I had a while back, albeit extremely a pain in the butt would be that you select your ores, create ingots, then go to the forge as usual. Now instead of having 12 different sword types (falchion,arming sword, scimitar), you select say "steel sword", and then you have an option of styles to create it in, and each would have a slight stat difference. So for 2 steel ingots + leather strips you could create a steel long sword, steel falchion, steel yahdah yahdah... you get it. What do you think of this system?

Edit: I also think it would be cool to have different swords from different regions that have similar stats, much like the forsworn weapons, I know I'm throwing stuff out there. That look different from each other.


Last edited by Failbhe dhe Alba on 02.03.12 16:30; edited 2 times in total (Reason for editing : New Idea)

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Post by brunnwag 04.03.12 18:14

Great idea!
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