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Urwy's Progress

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Raziel
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Post by brunnwag 21.01.12 17:44

For future reference and for the scythe. Remmember when doing elven stuff it would be really clean and smooth.

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Post by brunnwag 03.02.12 21:20

Arya's blade looks alot better. It's a lot cleaner now like elven stuff should be. An remember Try to avoid using that wood texture of yours on the other elven stuff...
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Post by Urwy 03.02.12 21:29

I dropped using phototextures (the wood, metal and everything) and went for custom textures. Meaning i'll add every scratch, dent and stain myself Smile
For now, arya's blade still needs some engravings on the base of the blade and maybe some more details to the grip.
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Post by brunnwag 03.02.12 22:04

Níðhöggr
That one definately needs re-doing the dragon bone blade idea was good. but doesnt look it. Dont know what you should do with it though...
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Post by AnonDraco 03.02.12 22:07

I think i'm ready with the draco's bane. Want me to upload it so you can start working on it?

(there is no detailed pommel since it wont show much in-game so i tought i wont 'waste' vertexes on that...)

low poly is under 1,4k verts atm.

Edit: "Dont know what you should do with it though..." I say don't redo the first 3models, those which have over 1k vertexes. if we want to use them, i need to redo the models.
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Post by Urwy 03.02.12 22:31

nah, if the old models have around 1K vertices, and this new one 1,4K , i think it can't hurt to use all of them. Would be a shame to let all those pretty models go to waste Razz
And yesh, please do uplaod the model Very Happy i wanna get my hands on that beauty Smile
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Post by brunnwag 03.02.12 22:39

well now we could make the new ones even better looking? so why not?
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Post by AnonDraco 03.02.12 22:41

http://www.mediafire.com/?k6675lqgwgflrkm
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Post by AnonDraco 03.02.12 23:18

well, toughts?
will it work? hi and low differ so much.
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Post by Urwy 03.02.12 23:35

Looks good Smile Think it wont be much of a problem Smile
Haven't baking tried it yet.. isnt a wise thing to do when it's getting late Razz I'll see what happens somewhere tomorrow.
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Post by Urwy 04.02.12 16:49

OP updated Smile Arya's blade
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Post by Guest 05.02.12 11:53

Awesome but I think the blade of zar'roc is too matt, maybe it's a problem of in game or a new reflection map would fix it. Anyway, all greats works.

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Post by brunnwag 07.03.12 20:31

Hey if you ever get on your computer or whatever could you send me the finnished weapons, i could attempt to make a weapon pack and release it.
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Post by Urwy 30.03.12 11:53

OP Updated:
Added Drake Shield
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Post by AnonDraco 30.03.12 14:25

the normal map looks inverted Neutral
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Post by Urwy 30.03.12 14:42

AnonDraco wrote:the normal map looks inverted Neutral

It isnt. But you might be right if you mean that it has a bit to much depth...
I'll adjust that.

Edit:
Adjusted.. Hows this?
https://i.imgur.com/zyukp.jpg
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Post by AnonDraco 30.03.12 15:19

better, but i noticed another thing...
i'm a goddamn idiot. i made both dragons go over the sword in low poly.... gonna fix that asap.
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Post by Urwy 30.03.12 15:41

AnonDraco wrote:better, but i noticed another thing...
i'm a goddamn idiot. i made both dragons go over the sword in low poly.... gonna fix that asap.

I noticed, but didnt think it was that much of an issue. Its only noticeable up close when looking almost parallel to the shield.

But if you're gonna adjust it anyway, i suggest you use the model i already UV-mapped. Otherwise ive got to map and retexture the entire thing again XD
http://www.2shared.com/file/dpyIMUEP/DShield.html
Try to use loopcuts and subdivides to fix it. Blender takes creating new faces and edges using "F" very badly. (messes up the uv-map)
This i why i keep suggesting some sort of shared storage space. (like dropbox or similar) that way we dont have to keep sending stuff, you just open the file i saved last Razz

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